In addition to TON, which public chains are competing for Telegram users? How do the data show?

Author: Stella L ( stella@footprint.network )

In 2024, the mass adoption of blockchain games has an unexpected catalyst: Telegram. As major public chains scramble to deploy this instant messaging platform with a massive user base, a core question emerges: Can this user acquisition strategy bring real sustainable growth, or just create a short-lived data bubble?

The rise of Telegram gaming

The Telegram gaming revolution began with Notcoin’s simple “tap-to-earn” mechanism, which quickly proved the platform’s great potential as a Web3 gateway. This success triggered a chain reaction throughout the blockchain ecosystem.

What started as a simple game experiment on TON has evolved into a full-blown competition. Aptos took the lead, and its Telegram game Tapos pushed the daily transaction volume on the chain to exceed 50 million in August. This breakthrough achievement triggered a chain reaction, and public chains such as Sui, Core, Starknet and Matchain joined the battle and launched their own Telegram game-related projects.

This trend quickly attracted the attention of mainstream cryptocurrency exchanges. Binance was the first to list multiple Telegram-based game tokens, including Hamster Kombat and Catizen. Other exchanges followed closely, vying to get a piece of the pie in this emerging track.

Since the second half of 2024, institutional capital has also begun to enter the market in large numbers. It is worth noting that Binance Labs has made a strategic investment in Pluto Studio, the publisher of Catizen games. Animoca Brands' mobile game subsidiary GAMEE (developer of WatBird) completed two consecutive rounds of financing in August and other financing events, highlighting the growing confidence of institutional investors in Telegram game-related projects.

The layout and effectiveness of major public chains

In 2024, multiple blockchain networks launched Telegram games, achieving varying degrees of success in terms of user acquisition and retention. By analyzing the specific data of Core, Sui, and Matchain, we can understand the immediate effectiveness and long-term sustainability of this strategy.

Core: A new attempt in Bitcoin ecology

The Core blockchain is an EVM-compatible Layer 1 public chain powered by Bitcoin. At the end of September 2024, the social game TomTalk was launched on Core, allowing users to earn points through chat behavior within its Telegram applet.

According to Footprint Analytics , TomTalk has had a significant impact on Core. As of November 12, the platform has accumulated 729,000 users (unique wallet addresses) and generated 757,000 on-chain transactions. During the peak period from October 28 to 31, DAU (daily active users) reached 80,000, accounting for 14.3% of Core's total DAU, and the average daily transactions during the same period accounted for 7.6% of the total transactions.

In addition to TON, which public chains are competing for Telegram users? How do the data show?

 Data source: TomTalk daily and cumulative transaction counts

However, after the initial peak, TomTalk's data showed a significant cooling. By November 12, the game's daily active users stabilized at around 14,000, daily transaction volume remained at a similar level, and its Telegram applet had 16,000 monthly active users. This cooling trend highlights the challenge of maintaining user activity.

Sui: The dark horse that continues to rise

Sui is a public blockchain of the Move family known for its high-performance transaction processing. On September 25, BIRDS launched Sui, which cleverly combines Memecoin elements with GameFi features in this game.

BIRDS's performance is impressive. As of November 12, it has attracted 751,000 unique wallet users and generated 17.7 million transactions on the platform. Even more impressive is that BIRDS's influence in the Sui ecosystem continues to rise, with its daily active users increasing from 9.1% to 34.0% (November 12), and the number of transactions also increasing from 4.3% to 13.5%.

In addition to TON, which public chains are competing for Telegram users? How do the data show?

 Data source: BIRDS daily active users

The most striking thing is that, unlike the general downward trend of other Telegram games after their launch, BIRDS has maintained a steady upward trajectory so far. Its Telegram applet has 6.2 million monthly active users, while its average daily active users on Sui Chain in November were 243,000. This gap shows huge user conversion potential and provides ample room for imagination for future growth.

Matchain: A dramatic rise

Matchain, a decentralized AI blockchain focused on data and identity sovereignty, has shown the most dramatic results in Telegram game integration since its mainnet launch in August 2024.

From a tiny starting point of only 78 daily active users in September, the Matchain gaming section surged to an average of 550,000 daily active users in October, driven by Telegram games such as LOL, Jumper, and Digiverse, and the daily transaction volume also soared from 127 to 565,000.

From October 9 to 13, Matchain had its most glorious moment, with its gaming section’s daily active users exceeding 2 million, and hitting a record high of 3.3 million users on October 12. Although the data subsequently fell back, it remained stable at 615,000 users at the end of October, and regained its growth momentum in November, reaching 769,000 daily active users. This growth trajectory demonstrates the huge potential of blockchain games based on Telegram in terms of user acquisition.

In addition to TON, which public chains are competing for Telegram users? How do the data show?

 Data source: Matchain game section data

Matchain’s trajectory is perhaps the best example of the potential of Telegram Games to drive blockchain adoption — it went from negligible activity to sustained daily active users in the hundreds of thousands in just two months. However, its rapid climb and subsequent stabilization also highlights the challenges of maintaining growth momentum after initial user acquisition.

Advantages and disadvantages of Telegram games

Telegram games have shown amazing efficiency as a blockchain user acquisition channel. Compared with the customer acquisition cost of more than $10 in traditional Web3 channels, and even the customer acquisition expenditure of up to $40-50 in centralized exchanges, Telegram games have reduced the customer acquisition cost to less than $0.1. More importantly, these users generally have a basic understanding of cryptocurrency, and the threshold for converting them into active Web3 participants is relatively low.

However, this seemingly perfect customer acquisition strategy still faces several key challenges. First, the current user composition is highly concentrated in Telegram's advantageous markets, such as Eastern Europe, Africa, South Asia and other emerging market regions. Second, all projects generally face the problem of a sharp decline in user retention rate after the initial launch. In addition, the large-scale presence of studios and robot activities also requires project parties to invest a lot of energy to ensure the healthy and sustainable development of the ecosystem.

Future Outlook

As the early dividend period comes to an end, blockchain networks need to plan the Telegram ecosystem more strategically. The key to success lies in creating a combination of viral marketing tools, designing sustainable growth mechanisms, establishing a comprehensive user behavior analysis system, and continuously optimizing customer acquisition funnels and retention strategies.

The Telegram gaming phenomenon is not just a short-term trend, but a paradigm shift in the blockchain user acquisition model. Public chains or other types of Web3 projects that can effectively solve the retention problem while maintaining the advantage of efficient customer acquisition will have an advantage in the next stage of Web3 mass adoption.