2021年11月19日,Dalarnia来参与我们AMA的活动,本次AMA我们邀请到Dalarnia的负责人Manfred
以下是本次AMA翻译的文字整理
嘉宾:
Mines of Dalarnia is an action adventure game with procedurally generated levels. Players go into mines to find resources and items in order to improve their skills and gear so that they are able to journey into more dangerous places and fight more powerful monsters. There are different kinds of planets that players can travel to with different kinds of terrains and challenges. It's the player's goal to unlock the secret of the Dalarnia Universe.
《达拉尼亚矿场》是一款程序化生成关卡的动作冒险游戏。玩家进入矿区寻找资源和物品,以提高他们的技能和装备,从而能够进入更危险的地方,与更强大的怪物战斗。玩家可以前往不同种类的星球,那里有不同的地形和挑战。揭开达拉尼亚宇宙的秘密是玩家的目标。
The game is easy for players to start with and requires no prior experience in blockchain as it aims to engage a broader player audience and bridge the gap with the traditional gaming industry.
这款游戏对玩家来说很容易上手,不需要有区块链方面的经验,因为它的目的是让更多的玩家参与进来,传统的游戏行业建立桥梁。
Mines of Dalarnia is currently on testnet. It has over 100,000 unique players and collectively they have generated over 4 million on-chain transactions including collecting minerals, renting a plot and so on.
达拉尼亚矿区目前正在测试网络上。它有超过10万名独立玩家,他们共同产生了超过400万个链上交易,包括收集矿物、租用地块等等。
小同:
Could you share more background of team
你能否分享更多的团队背景?
嘉宾:
Mines of Dalarnia is built by Workinman Interactive, a studio based in New York, US. Currently, we have 14 team members in total. Next to 4 developers, the team includes members from all necessary disciplines such as artists and game designers. We can cover all work within the team, which helps us to move fast. Workinman Interactive was founded in 2006, over the years, WM has created hundreds of apps and games spanning the mobile, web and entertainment industries and it has world-class partners like Disney, Attari, PepsiCo and so on.
达拉尼亚之矿是由Workinman Interactive建立的,这是一个位于美国纽约的工作室。目前,我们总共有14名团队成员。除4名开发人员外,团队还包括所有必要学科的成员,如艺术家和游戏设计师。我们可以在团队内覆盖所有工作,这有助于我们快速前进。Workinman Interactive成立于2006年,多年来,WM已经创造了数百个应用程序和游戏,横跨移动、网络和娱乐行业,它拥有世界级的合作伙伴,如迪斯尼、阿塔里、百事可乐等等。
小同:
Play-to-earn.GameFi is the trend and there are many projects. What makes MinesOfDalarnia unique?
Play-to-earn.GameFi是趋势,有很多项目。是什么让达拉尼亚之矿与众不同?
嘉宾:
We are excited to see how the GameFi space has evolved over the past few months and definitely looking forward to seeing more games dedicated to P2E in the future. For us, Mines of Dalarnia aims to engage the broader player audience, particularly those with little to no prior experience in crypto, and bridge the gap with the traditional gaming industry. We want to avoid over-complicating users with the game mechanics and having a very high entrance fee for players.
我们很高兴看到GameFi空间在过去几个月里的发展,并且绝对期待着在未来看到更多致力于P2E的游戏。对我们来说,Mines of Dalarnia旨在吸引更广泛的玩家受众,特别是那些之前几乎没有加密货币经验的玩家,并与传统游戏行业建立起桥梁。我们希望避免让用户在游戏机制上过度复杂化,以及让玩家有很高的入场费。
The top priority for us is to onboard as many users as we possibly can, rather than to sell as many NFTs or to generate revenues. We want to be the first game that players play when they want to try blockchain games.
我们的首要任务是尽可能多地吸纳用户,而不是销售尽可能多的NFT或创造收入。我们希望成为玩家想尝试区块链游戏时玩的第一个游戏。
小同:
Metaverse games have been very hot recently. What’s the position of Mines of Dalarnia in the Metaverse world.
最近,Metaverse游戏非常热门。达拉尼亚之矿在Metaverse世界中的地位如何呢。
嘉宾:
Mines of Dalarnia is being envisioned as a ‘first stop’ for metaverse gaming, by providing new users with a streamlined experience. As metaverse gaming is still in its early stages, resources for players are limited and the gaming experience is not optimized. Rather than starting with a completely user generated universe, MoD starts with action-based mining and then gradually expands into additional activities such as crafting, land sales, and enhanced social features.
达拉尼亚矿场被设想为元古代游戏的'第一站',它为新用户提供了简化的体验。由于metaverse游戏仍处于早期阶段,玩家的资源有限,游戏体验也没有得到优化。MoD不是从一个完全由用户生成的宇宙开始,而是从基于行动的采矿开始,然后逐渐扩展到额外的活动,如手工制作、土地销售和增强的社交功能。
The MoD team is establishing the 80M USD Metaverse Grant Program together with Chromia and My Neighbor Alice, in order to expand and enrich its gaming universe. Grants will be available for developers building add-ons and utilities for the game itself, but also for teams looking to design standalone games that can interact with the world of Dalarnia.
MoD团队正在与Chromia和My Neighbor Alice一起建立8000万美元的Metaverse资助计划,以扩大和丰富其游戏世界。资助将提供给为游戏本身建立附加组件和实用程序的开发者,但也提供给希望设计能够与达拉尼亚世界互动的独立游戏的团队。
小同:
I would like to move forward to your features, while I was browsing your website I stumbled upon your vibrant economic incentives for growth and sustainability. Could you briefly tell us a little more about how your ecosystem works as a whole? Maybe some about the relationship between players and land owners?
我想接着说说你们的特点,当我在浏览你们的网站时,偶然发现了你们对增长和可持续性的充满活力的经济激励措施。你能简单地告诉我们更多关于你的生态系统是如何作为一个整体运作的吗?也许有些关于玩家和土地所有者之间的关系?
嘉宾:
Mines of Dalarnia offers these two Roles to participate in the Game. Miners and LAND Owners. However, players don't have to stick with just one role and can participate in both aspects of the game at any time. Miners are focused on improving their equipment by playing the mining game in order to receive resources. During mining they battle monsters and destroy blocks of different qualities in order to find the most precious resources. Their performance decides which rewards they will receive after mining in terms of resources (NFTs) and loot (NFTs). Resources are then used to craft new and improve existing equipment as well as consumables. All these NFTs can be traded on the marketplace.
达拉尼亚矿区提供两种角色来参与游戏。矿工和土地所有者。然而,玩家不必只坚持一个角色,可以在任何时候参与游戏的两个方面。矿工专注于通过玩采矿游戏来改善他们的设备,以获得资源。在采矿过程中,他们与怪物战斗,摧毁不同质量的区块,以找到最珍贵的资源。他们的表现决定了他们在采矿后将获得哪些资源(NFTs)和战利品(NFTs)方面的奖励。然后,资源被用来制作新的和改进现有的设备,以及消耗品。所有这些NFTs都可以在市场上进行交易。
小同:
Now we all love the DAO system and it only feels fair for everyone in a decentralised sphere to have it this way but you went beyond that and developed different types of DAO? Can you please tell us a bit about thedifference between them(DAR DAO, MoD staking DAO, etc.)?
现在我们都喜欢DAO系统,在一个去中心化的领域,这样的系统对每个人来说都是公平的,但是你超越了这个范围,开发了不同类型的DAO?你能不能告诉我们一些它们之间的区别(DAR DAO,MoD staking DAO,等等)?
嘉宾:
The vision for Mines of Dalarnia is the game becoming an autonomous, player owned experience that is controlled and funded by its community. Governance Features will be available for all token holders and be rolled out gradually once the development team has established its core vision for the game. Initially, the governance structure will be enforced to decide on in-game rewards as well as staking rewards. Additional features will roll-out once the game has matured and DAR tokens are more distributed. The general idea behind Mines of Dalarnias`s governance model is a multi-layered approach that reflects the game roles while allowing all active players to participate in decisions regarding the game's direction to a certain extent.
达拉尼亚矿区的愿景是使游戏成为一个自主的、玩家拥有的体验,由其社区控制和资助。一旦开发团队确定了游戏的核心愿景,所有代币持有人都可以使用治理功能,并逐步推出。最初,治理结构将被强制执行,以决定游戏中的奖励以及赌注奖励。一旦游戏发展成熟,DAR代币分布更广,其他功能将推出。达拉尼亚之矿'治理模式的总体思路是采用多层次的方法,反映游戏角色,同时允许所有活跃玩家在一定程度上参与有关游戏方向的决策。
Currently we plan to include the following DAOs:
DAR DAO: This DAO will allow every DAR Token Holder to participate in general votes such as Balance updates.
MoD staking DAR: Players who stake their DAR in this Pool will be able to vote on community treasure use
Planetary Staking DAO: Land Owners will be able to stake DAR in the planet their LAND is on vote on aspects that affect their planet such as purchase of consumables that have planet wide effects
目前我们计划包括以下DAO。
DAR DAO:这个DAO将允许每个DAR代币持有者参与一般的投票,如平衡更新。
MoD staking DAR:在这个池子里抵押DAR的玩家将能够对社区宝藏的使用进行投票。
行星级DAO:土地所有者可以将DAR押在其土地所在的星球上,对影响其星球的方面进行投票,如购买对星球有影响的消耗品。
We have even more ideas in regards to additional DAO depending on which additional features we implement. We want to flesh out the Dalarnia Universe as time goes by and this will surely be reflected in additional governance features.
我们对额外的DAO有更多的想法,这取决于我们实现哪些额外的功能。我们希望随着时间的推移充实达拉尼亚宇宙,这肯定会反映在额外的治理功能上。
小同:
You have quite some unique use cases for your coin, can you please share with us your tokenomics? 你们的代币有很多独特的用例,能不能和我们分享一下你们的经济模型?
嘉宾:
DAR is the native token of the game and has the following use cases:
In-game currency: Players are able to use DAR to buy and rent in-game assets on the marketplace.
Play-to-earn incentives: Players can earn DAR through selling their in-game items collected from in-game quests or through winning in competitions. In addition, players that own in-game land plots are able to collect a rental fee by renting out to other players to explore.
DAR是游戏中的原生代币,有以下使用情况。
游戏中的货币。玩家能够使用DAR在市场上购买和租用游戏中的资产。
游戏收入奖励。玩家可以通过出售从游戏任务中收集的游戏内物品或通过在比赛中获胜来赚取DAR。此外,拥有游戏中地块的玩家能够通过出租给其他玩家进行探索来收取租赁费。
Governance: DAR token holders will be able to vote on proposals to decide on the land economy, miner policies and other components of the game development.
Staking rewards: Users can stake DAR for early access to more game features and contents as well as for token rewards.
管理治理:DAR代币持有人将能够对决定土地经济、矿工政策和游戏发展的其他组成部分的提案进行投票。
抵押奖励:用户可以用DAR入股,以提前获得更多的游戏功能和内容,以及获得代币奖励。
小同:
Can you share more information about the Land plot in the game and when can we expect to participate in the Land Sale ?
你能分享更多关于游戏中土地情节的信息,以及我们何时能参与土地出售?
嘉宾:
Players have the option of either buying or renting plots of land using DAR Token. Players that buy a plot of land claim “ownership” of it, and can mine that plot without paying DAR.They also have the option of putting their plot up for rent to other players in return for some DAR. For miners looking to mine, buying plots of land will cost significantly more DAR than renting (an opportunity to mine on it), but the balance is in that they can always rent a plot in hopes of some financial return.Players that choose to rent a plot gain one time access to that plot (one run) for a small fee (one time run through the procedurally generated level of said plot). This fee is paid to the owner of that plot.
玩家可以选择使用DAR代币购买或租用地块。购买地块的玩家拥有该地块的'所有权',并且可以在不支付DAR的情况下开采该地块。对于想要挖矿的矿工来说,购买地块的成本要比租用(在上面挖矿的机会)高得多,但平衡点在于他们可以随时租用地块,希望得到一些经济回报。选择租用地块的玩家只需支付少量费用(在上述地块的程序性生成的关卡中运行一次),就能获得一次进入该地块的机会(一次运行)。这笔费用将支付给该地块的所有者。
We will launch the first round of Land sale next month. The land owner can earn real estate income when the mainnet launches. Please follow our channel to know more information.
我们将在下个月推出第一轮的土地销售。土地所有者可以在主网启动时获得房地产收入。请关注我们的频道,了解更多信息。
小同:
Could you please provide us your next plans or milestones on the roadmap, especially for the product side?
能否请您提供您的下一步计划或路线图上的里程碑,特别是在产品方面?
嘉宾:
As I mentioned in last question, we are preparing the first round of Land Sale for next month. In the meantime, we will launch some staking events for token holders.
正如我在上一个问题中提到的,我们正在准备下个月的第一轮土地拍卖。同时,我们将为代币持有人推出一些质押活动。
On the product side, we are currently focusing on launching the game on bsc mainnet in Q1 2022. We will release a stand alone client for PC and want to publish a mobile app later the year. In terms of content and features, for 2022 we want to continually add new content in terms of resources, equipment and terrain types but are also working hard on implementing multiplayer features such as social hubs where players can meet each other and pvp matches where players will be able to get DAR rewards for winning competitions.
在产品方面,我们目前正专注于在2022年第一季度在BSC主网上推出游戏。我们将发布一个独立的PC客户端,并希望在今年晚些时候发布一个移动应用程序。在内容和功能方面,在2022年,我们希望在资源、装备和地形类型方面不断增加新的内容,但也在努力实现多人游戏的功能,如玩家可以相互见面的社交中心和PVP比赛,玩家将能够在比赛中获得DAR奖励。